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Writer's pictureGM - Aruka

Indie/Home Card Game 2024 Report

Posted: Sep/16/2024

Table of Contents -
  1. Introduction's
  2. Comparison to the 2022 Indie TCG Report
  3. Games created since 2020 - Full Game List
  4. Growth results from 2022 to 2024
  5. Kickstarter Goal Example
  6. Thoughts on the current/future state of the market
  7. Final Thoughts
  8. References & Resources

 
1. Introduction's




Greetings everyone,

If you don’t know who I am, I go by GM-Aruka! To start things off a couple of years ago I did a 2022 Indie TCG Report which delved into the Kickstarter TCGs how much they made, and how many backed these projects. With hopes that many of these games would still be here today, is very unfortunate. With that said, we will look at the number of games I reported in 2022 to see which ones are still here today, and how they are doing. Then dive into how many TCG, CCG, ECG, LVG or Card games have been created since 2020 which was the pandemic, and the start of the Big Boom of the Indie TCG card scene.
 
2. Comparison to the 2022 Indie TCG Report

In 2022 I researched 30 games and examined certain aspects of them, we will see which ones are still around today! Note that these were exclusive to Kickstarter, we just listed the games this round and didn't include the extra details about them. You can reference our "2022 Indie TCG Report".

Kickstarter Games
2- Grand Archive TCG - Active
6- Maelstrom TCG - Canceled
10- Polywog - Down
16- Boundless TCG - Active
20- Chaos Ensuming TCG - Active
21- Battle Toons TCG - Down
27- Creatures of Exo - Active
28- Revelations: TCG - Down

Still active - 16
Down - 11
Canceled - 3

This resulted in 53.33% of these Kickstarter games being still active.

Plus 24 additional games at the time that were pre-Kickstarter or self-published.

Grand Fable TCG - Canceled
Lust TCG  - Canceled
Alpha Clash TCG - Active
Vanquished TCG  - Active
RiseTCG  - Active
Psychedelica CCG - Canceled
Chrono Core TCG  - Active
Quixu Topia TCG  - Canceled
Holosseum TCG  - Canceled

Still active - 13
Down - 5
Canceled - 6

This resulted in 45.83% of these games being still active.

Combined comparison of all 54 games.

Still active - 29
Down - 16
Canceled - 9

The final result of games still active out of the original 54 that were posted in the original 2022 report was 46.29% of games that are still active.

How I broke down if games were broken down to active meaning they are still in development, have been published, posted on socials or have an active community within this year. Down is represented by having zero activity within the recent year, but not officially announcing they are canceled. Arkora officially announced they stopped any production on their game. Mealstrom has many allegations against the game designer along with the money disappearing. Blight Breed has shut down most of its accounts and discord. Others have been classified by this with the official cancellation notice via Kickstarter.

 

With 54 games that I originally reported on it shows that only 29 out of 54 of these games survived the last two years leaving it at a 46.29% point. This leaves its just below a 50% survivability for indie/home card games within a two-year mark in which most of these were being developed or were developed in 2020. Most down games showed activity dropping between May to November of 2023 with no additional posts during 2024. Some canceled game accounts have been deleted no way of seeing the exact times they were removed, but some have verified cancelation via their Kickstarter projects during 2023.

 
3. Games created since 2020 - Full Game List

Moving on since the big Boom of the Indie TCG scene or indie card game scene in general, not only did it attract new players to the market, but in the end many decided to hop on board and wanted to create their own game. Below is an insane list of games that have been conceived some never making it past the concept phase with a few making it to the published marker. Let's look at exactly how many, we will note The game name, and type (TCG/CCG/etc.) Some games will have notable extra information due to sending in the information along with links to their games. Some links will be added from our previous report to a select few games.

Active - Game that is currently being developed, active community, or is currently selling product.
Down - Not currently being worked on, game designer taking a break, inactive community and socials.
Canceled - Officially announced game is shut down or they have shut down socials, websites & discord.

Trading Card Games (TCG) -
Academy of Arts 🧙 - Concept - Down
Akora - Published - Canceled
Alchehitegen - Concept - Down
ALCHEMAZAM - Concept
All Hail The Goblin King - Concept - Active
Alpha Clash - Published - Active - Into 4th set - League - (Recently held tournaments in USA, Philippines, and Australia)
Altered - Published - Active
Animal Kingdom - Published - Active
Antiverse - Concept
Arc - Published - Active - Digital
Arcade Battle Card - Published
ARCANA - Concept - Active
Arcana Resurgence - Concept - (Rumor: Scam)
Armageddon: Final Battle - Concept
Astria Legends - Published - League - Active
Back Alley Mages: A Dice-Slinging - Published - Canceled - Into 2nd Set
Backrooms - Published - Active
Battle Guard - Concept
Battle Toons - Concept - Down - (Rumor: Scam)
BioEra - Concept - Active
Birthright - Concept
BlightBreed - Concept - Canceled
Boosterbrat - Published - Active
Bos Battle of Skill - Concept
Bound - Concept
Boundless - Published - Active
BunnieVerse - Concept - Active
Calling All Heroes! - Concept - Active
CannaBeast - Published - Active
Catalyst://Zero - Concept
Celestial - Concept - Active
Champions - Concept
Champions of the Otherverse - Concept
Chaos Bind - Published
Chaos Legends - Concept
Chaos Ensuming - Published - Active
Chronicles of Arcane - Published - Active
Chrono Core - Concept - Active
Clan Wars - Concept - Active - Physical & Digital
Confused Civilisations - Concept
Crea: Portal Masters - Tactical Creature Commander - Concept
Creatures of Exo - Published - Active
Culture Hero’s - Concept
Dataclysm- Concept
Dead World - Concept - Active
Defenders of the Wild - Concept
Demon & Majik - Concept
Despaira - Concept - Active
Dice Monsters - Concept - Down
Divided - Concept
Divinity - Concept
Dream Book - Published
Dueling Hero’s: MosArena - Concept
Dungeon Slimes - Concept - Active
DX Monsters - Published - Active
Dynasty TCG - Concept - Active

Eigendark - Published - Active

Elestrals - Published - Active
Eldiricore - Concept - Active
Ella Rise - Concept - Active
Ellumacent Souls Legends - Published - Active
Energy Clash - Concept - Active
Energy Empire - Concept
Extinction (Working Title) - Concept - Active
Fables End - Pre-Order
Fables Sagas - Published
Fatal Factions: Guild Wars - Concept - Active
Feristeria - Concept
File Select Fusion - Concept
Food Wars - Concept - Canceled
Forgotten Times - Concept - Active
Forsaken Souls - Published? - Down
Galaxy Wars - Concept - Active
Gem Blenders - Published - Active - League
GeoPals - Published - Active
Grand Archive - Published - Active
Grand Fable - Concept - Canceled
GROW - Concept
Guild Crest - Concept
Here be Monsters - Concept
Heroes' Ascent - Published? - Down
Historica - Published - Active
Holosseum - Concept - Canceled
Humanity - Concept - Canceled
I am Champion - Published
Ignaris - Concept - Active
Imigani - Concept - Canceled
Infiternal - Concept - Active
Interstellar- Published - Down
Invokers Quest - Published
Izz Monster - Published - Active
Janken Jutsu - Published - Active
Kai Berserker - Concept
Kajin - Concept
Kingdoms - Concept - Active
Kingdoms Unbound: LOK - Published - Active
Kryptik - Published - Active - Into 2nd Set - Standard
LEGEND OF Obsidian Duel - Concept - Active
Legends of Runica - Concept
Legends of the Aether - Published - Active
Legions of Will - Active - Published - Into 3rd set - League
Legions Realms at War - Published - Active
Life - Published - Active
Lore - Published - Down
Lore Hunters - Concept - Canceled
Lost Wonderland - Published - Down
Lust - Concept - Canceled
Maelstrom - Concept - Canceled (Rumor: Scam)
Master of Mages - Concept
Mirrors Game: Another Fantasy - Published - Active
Monster Glare - Published - Active
MonStrider - Published
MonTac - Concept - Active
Mythik - Published - Active - Into 4th set - League
Mythril - Published - Active - Physical & Digital - League
Mutagen - Concept
MUTITANS - Concept
Nasty Ones - Published- Active
Night Quest - Concept
Nostalgix - Published - Active - Into 3rd set - League
Oblivion - Concept
Off Frontier - Concept - Active
Oracle - Concept
Otherverse - Published - Active
Pangea - Published - Active
Paragon: Monster & Mayhem - Concept
Particulls - Concept
Pixel Parties - Published - Active - League
Pyre - Concept
Polywog - Published? - Down
Primal - Published - Active - League
Proxy - Concept - Active
Quixu Topia - Concept - Down
Railgrind - Published - Active
Rank Up - Concept
Remyraid- Concept
Rnewelf - Concept - Active
Revelations - Concept - Down - (Rumor: Scam)
Rise - Published - Active
Rise of the Gods - Concept - Active
Runeslingers The Awakening - Published - Down
Runica - Concept
Ryft - Published - Active
Sacred Curses - Concept - Down
Scamperland - Published - Active
Sciterra - Concept - Active
Seize: Guilded Treasures - Published - Active
Shard Bugs - Concept - Active
Shattered Legacy - Published - Active
Shrines - Concept
Skirmish - Concept - Active
Skyscape - Published - Active
Spells of Magic - Published - Down
Solfire - Concept
Soloventure- Published
Sorcery: Contested Realm - Published - Active
Soul-Gates - Published - League - Active
Soul Master - Published - Active - Collector Art
Soul Rift - Concept
Source - Concept - Active
Spirit Tamer - Concept - Active
Splatterkins - Concept - Active
Starcrossed - Published - Active
Swarm Wars - Concept - Active
Super Illoginauts - Concept
Talimorphs - Concept - Active
The Game of SKATE - Concept - Active
Wager of Troupes - Concept - Down
Wake the Will - Concept - Active
Warcast - Published - Active - League
What Is This Sorcery - Concept - Active
Wonderland - Published - Active - Into 2nd set
Universe of Legends - Published - Active
Vassals - Concept
Vanquishers - Published - Active - League
Varmints - Published?
Yn’s Pyre - Concept
Zeitgeist - Published - Canceled

TCG Total: 178

Expandable Card Game (ECG) -
Arcane Gambit - Concept - Active
Aristocria - Concept - Active
Discovery - Concept - Canceled
Encore - Concept - Active - League
Energy Clash - Concept
Fury of the Elements - Concept - Active - League
Keltatomb - Concept - Active
Miximon - Concept - Active
Mutology- Concept - Active
Order Fang - Concept - Active
Rotation Rumble - Concept - Active
Runes of Ede - Published - Active
Scattered Nexus - Concept
SketchWars - Concept
Synsouls - Concept - Active
Worship Me - Concept
Wyrdwarp - Concept - Active

ECG Total: 17

Collectable Card Game (CCG) -
Arcanite - Concept - Active
Cats Legend - Concept - Active
Demi - Mythology - Published - Active
Might & Magika - Concept
Nightmares - Published - Active - Digital
Psychedelica - Concept - Canceled
Tasuo Showdown - Concept - Active

CCG Total: 7

Card Games (CG) -
Asiramyth - Concept - Active
Grim - Published - Active - League
Banished - Concept - Active
SPIES - Concept - Active
Waifus Arena - Concept - Active

CG Total: 5

A total of 207 games have been created since 2020.

 
4. Growth results from 2022 to 2024

In my original report at that time, I had a total of 30 successful TCGs, this doesn't include the current funding, did not fund, or was about to launch. This would make a total of 54 TCGs, CCGs, ECGs, or CGs that were hitting the market.

2022 Report- 54 games
2024 Report - 153 new games have hit the market in the last two years.

The percentage increase from 2022 to 2024 is 183.33% of new games that have hit the market. With that insane amount of games that have come onto the market, it can show a few factors.

  • The market has grown, and it is thriving with a variety of amazing games that you can get out there.
  • A recent trend of home or hobby game designers who just like to create games.
  • These games have active communities that have kept the games alive over two years.
  • Increase of competitive play with many games including leagues or tournaments.

Now are all these games active? With the ones that I have done with my previous report will make notes to this, and to the ones that I do know very well myself. Seeing that there are so many, it’s hard for me to take that extra time at the moment to give an accurate count on all of them being active, down, or officially canceled. So if you have details of announcements or want to let me know a game is active. Just drop a DM on my socials or submit your game here. All games submitted will go into the game archive or get updated.

 
5. Kickstarter Goal Example

For now, I will only have the total of games created, shortly a halfway update will give a more accurate reading on the total games active, down, or canceled. ( Note: this isn't 100% accurate on games that are active, down, or canceled.) Just due to how I saw game designers come and go through the last four years. So it will be as accurate as I can get it.

Along this journey of just getting a number of these games compiled into this list, I have talked to many on the hot topic of Kickstarting your game. One of the hottest topics on this topic is the accurate amount of money to truly start up a game, from paying your artist, the amount of money needed for legal or even having money just not for your first set, but future sets as well. A huge shout out to 2FLUENT on what is an example.

The breakdown gives an estimated rough cost and realistic points of cost to have a successful Kickstarter. It’s an excellent example for many new game designers to look into. We even have a few links below dedicated to business aspects that you can help further research for yourself.

 
6. Thoughts on the current/future state of the market

I have talked to many game designers & content creators over the years about how they feel about the current market and the possibilities for the future of the industry. All ranging from bleak to some incredibly optimistic outlooks on what will happen.

I asked a few close content creators, who have had a few things to say to the questions that I asked.

1 - Do you think current indie/Home TCGs or CCGs can survive in the current market?

2 - What changes can be made in the current community or even in the market to help it grow?

 

Here are a few of REN’s Collectables thoughts -

“Yes I do. It's not easy at all and games have to truly plan for the slow grind and organic growth in order to survive. Games like Mythik, who have included a 10 pack box, and Nostalgix, who have lowered their msrp, are two that come to mind in combating this tough economy to keep players and collectors in. These types of games also recognize that they may only be able to do one set a year or even just a handful of promos a year, but perseverance prevails. The other big key to me is becoming successful in LGS's. Not only getting into game stores, but working with them to promote the game and truly help it grow. If games can do these little things, they can succeed.

What changes can be made in the current community or even in the market to help it grow?

Having a healthy secondary market is very important to games, but I think people put too much in that. If booster boxes aren't selling for triple the msrp, people define these games as "unsuccessful" and that's just a bad measuring stick to use for them. The community as a whole needs to readjust their thought processes on what makes a game successful. To me, if the games are growing, even if it's slowly, and they continue to develop and produce sets, they are successful.”

 

As well as Htxtcghunter -

“I think indie/home games can survive in the current market if they understand their place in it. They will never be huge like Pokemon/Magic/YuGiOh and that is just fine. They need to remember that they are small and they have a following, if they have built it, that will help and work with them to make their dream of a successful game happen. I'm not saying that they need to do everything that the community says, but they need to realize that they are where they are because of the community. I think the hardest part is to find a happy place for releasing new sets/materials. If you do it too often, like Pokemon and MtG, you will cause a wallet burnout where people just can't afford to stay with your game. If there is too much of a break between new things, people will forget about your game.
There have been many games that had a great idea and was building a good following but it took too long to go from demo decks and promos, which had people excited, to actual product.”

He expanded further with more of his personal opinion on things in the industry -

“A huge issue with many new games is they promise a lot more than they can actually provide. They say that they will have the KS or new decks out in May and then it is December and they are saying that there were delays or the game isn't ready to release. If the game wants to be successful, they need to follow through with what they say they are going to do. A couple of games that are on opposite ends of this is Lore and Wonderlnd. Lore was supposed to ship over a year ago and they are still saying they are waiting on cards to clear customs or whatever issue it is now. When this happens, it really turns the community off and just makes them think you don't have a plan and excuses are your way of dealing with things. Then on the other end of super fast fulfillment is Wonderlnd. I think they shipped out a week or two after the KS was over. Now they did put themselves at a huge risk by printing the cards and having them in hand before the KS was over, but it was great seeing it happen so fast.

Another thing that I think can really help a game is to have a good variety of things to offer the community. To have more than just a game. You need the story, the art and the gameplay to all be solid. With the story, if you can make a comic, short story, or, as Alpha Clash did, a full book, you can make people connect with your characters and you might bring in some people that otherwise wouldn't have known about your game because they read the book.

A double edged sword is print and play and TTS. I think they are a great way to get your game tested and let people see what is going on with the game, but if you are not very upfront and transparent about the expectations of the PnP and TTS, you might turn some people off. Or with PnP, you might have some people say, I'm happy with the cards I have, or can get, and I'm not going to spend money on more.

One of the biggest things that I think the community, and games, can do is to make sure that there are known trade outlets for games. When you look on eBay for many of the new games, the prices are really high because the game is "rare" or you just can't find anything from the game. There are a few games I know of that have a buy/sell/trade discord but I couldn't tell you what it is. It is not really publicized on the actual discord or many people don't use discord. There needs to be a way for people who missed out on the KS or the release to get cards easily. If a person just learned about a game and they can't easily find a place to get cards, they will just push that game aside and move on to the next.

Along with having a solid way to get cards and being honest about expectations, the quality of the card needs to match the price. There are many games that I would love to add to my collection, but I just can't see paying $20 to $30 for a 6 to 8 card booster pack. And then when you get the cards, they are not high quality. There is one game that I actually paid $15 for a booster pack and it looked like they went to Office Depot or Kinkos and printed the cards out themselves. The quality was straight trash. I'm not going to throw them under the bus, but that is not a great way to introduce someone to your game.

Customer service has to be high. If a person asks a question, or has a concern, you need to look at it with a clear head and answer it openly and honestly. Don't get defensive because someone doesn't like your product or they don't understand the rules. Listen and actually think about what they are saying. If one person is saying it, others might have the same feeling. You can use those complaints/questions to ask the community if they have the same feelings and what could help alleviate the problem.

I just got some cards from a game that I found in an advertisement The Magic of Parenthood and the creator wrote me about my order. I had ordered 2 booster packs and they were like, most people buy a booster and a starter, since you really can't play with just the 2 boosters. He offered to change my order to a booster and starter and didn't charge my any more. I was one of the first people to buy from them, so they wanted to make sure that they were giving me something that can actually be used. I know that not all games can do that, but everyone can reach out to buyers and just thank them for the purchase and ask them if they have any questions about the game. In the beginning, there probably aren't a lot of buyer of the game, so you should have time to communicate with those who support you.

Transparency is a huge thing for games. There have been too many that don't let anything out about what is going on with the game when struggles happen. There have even been games where the creators just kind of disappeared. On that comes to mind is BAM. I haven't seen anything on IG since July 2023 and I haven't seen them in the Discord in forever. I think I left the Discord, so you would need to check to see if they have posted. But they just kind of fell off the face of the earth.
Then on the other end, you have games that openly say, we screwed up. Our product wasn't as good as we thought and we need to rework it and start over. Or there are a couple of games I know where the creator just outright said, I can't afford to keep doing this without some help from the community.”

He expressed many aspects that are currently happening within this niche market along community itself.

 

Even the creator of Clan Wars asked me a few questions about my thoughts on the current state. Which you can read below.

“Awesome!!! If that’s true then I was hoping you could help us out. You see, I’m doing some research at this time and it seems you looked into a lot of the same info already. Would you mind chasing a bit about what you learned of the life cycle of an indie TCG In today’s climate?” - Clan Wars

“Oh man, this is such a big question!

I would say to answer this question properly we start with the start of many of the Indie TCGs which was during Covid in 2020. For most indie/home TCGs this is when they started, so this to me marks the start of their TCG cycle. Most did not even make it past the first couple of years dying off in 2022 some didn’t even get their games out successfully even after being Kickstarter funded.

I think personally why so many of them were still successful then in 2022, was that investors were still pumping money or resellers were trying to make a profit from the game they invested in to be a success. It’s painful to say that most of them afterward met their demise in mid-2023 and earlier to mid-2024. Examples like Metazoo or even Akora TCG shut down their games because it wasn’t profitable this year for 2024, and games like Back Alley Mages, and Kryptik are good examples of mid-2023.

Many of these focused on collector packs or card rarity, grading, and other outside factors like a comic book or merchandise which depleted their funds quickly in my opinion. When they should have been growing the actual community that would continue to buy into the game and play the game.

Alpha Clash TCG has been overly successful in making sure they invested in the players first for the TCG itself. Yes, they have comic books, novels, and merch but they invested back into their community. They just held three huge tournaments in the USA, the Philippines, and Australia each having a lot of contestants in them. They even did statistics of who the top leader-type cards were used in each and overall. Plus they are going into their fortnight set now.

Mythik TCG is another one doing well into their third set that you can check out, they invest in their community a lot as well. Nostalgix and Legions of Will are still surviving just due to their small communities. Elestrals and Hrand Archive I believe are still going but not a fan of those. I do have a few personal ones that I love, not just cause of the game but their creators. So over I say 1 to 3 years max just like you see with most big companies do with a lot of IP TCGs. Some might successfully make it to the 5-year mark!

Sorry for the long explanation, but thought I give you a wide-scale look at how I see it.”
- GM-Aruka

“Where did you find most companies tend to struggle? I know that FOMO drives sales early on, but after the initial launch, as prices drop, some companies struggle to keep the momentum. We’re during all of this. Do you find the companies failed to do with a should? What is it You feel that the ones who have addressed this issue properly done to thrive through that challenge?” - Can Wars

“This is hard to judge due to I have no access to any of the TCG sales reports. Without those, you can’t pinpoint the start of an indie/home TCG failing. You can take an example if you look up all TCGs that are started by big companies with good IPs and money to invest back them. How many of those are still around? Not a whole lot when you look at it.

It would be the same for the indie/home community but at 100% harder. People look at TCGs only to re-sell to make money off the players who play competitively in the tournaments or collectors who love the game’s IP. It’s obvious that for indie/home, TCG IPs don’t exist so there is no one to just like the game simply due to the IP. So they play the game because they like the game mechanics or the IP itself interests them in some way. I like to note many who played or invested in the indie/home TCGs decided to make their own games, and that’s why there are over 400 indie/home TCGs concepts made ever since 2020.

Aside from that let’s get back to the topic of when a company is failing what can be done to help save their game. The answer is that the aforementioned big companies usually cut their losses and move on to the next project that can earn them money. That’s what big corporate companies due with a failing TCG or any failing project in general. Or listen to their small community that wants to help build up their game, similar to the “No Man Sky* video game that flopped at the start and kept on to be one of the best games out there. I see this with Dynasty TCG, which I am not 100% sure will last, but looking forward to seeing new content come out for the game.

One of the issues that most game creators have is they see their game as the ultimate job to escape their everyday jobs. Which is impossible in this day and age market. You have to look at your game as a passion project or even as a hobby that you love to build up along with your community that grows with it. Mythik TCG did this which is why they are doing so well, Alpha Clash TCG has big investors and the people who started it had money to start the game in the first place without a Kickstarter if they wanted to, but they did Kickstarter to ensure the game had initial funding plus to make sure people were interested in the game in the first place.” - GM-Aruka

 
7. Final Thoughts

So even after all this debate, talk, research, and feelings about the industry with a few factors.

  • New Players - Getting new players to your game is point the main key to creating your community who will love and support your game. This is also the hardest with so many games still active and with the current inflation that is going on worldwide.

  • More competition - What I have noticed most people who come into exploring this niche market looking into new games to get into, and want to play. Almost 50% of these individuals end up creating their own game at some point then the rest get discouraged due to how certain games are handled or that the game's single cards don’t make their money on the secondary market.

  • Current communities - The current communities that were created to help support these games have pretty most of them have died off. By means the communities of everyday players who play the game, help improve it, grow that game community, and pay money to buy products to help support it. We do have a couple of very strong communities that help critique and test-play the games filled with game developers. But with certain games people who lose interest or don’t like the game design, shift to other games never wanting to backtrack to attempt to support previous game designers. I get it not everyone has an interest in certain types of game mechanics, or certain aspects of the game or the game dev, and nothing is wrong with that. It's the infuriating factor that most of these people who decided this decide to attack or talk trash to about 50-60% of game designers. This to me produces a certain type of hate or misunderstanding among newer people coming into the market looking for new games to play. Most of these are content creators or even fellow game designers in the niche community who have helped aid most of the game designers. But I also see it can be damaging because if certain games don't meet their approval means that game is automatically dead to many others within the community.

My final words for my own opinion is to just enjoy the games out there that you like. Express your opinion on how the game can get better, but don’t spread hate, like I have seen in so many communities of late. Especially if you're a fellow game designer, because when you might not even realize that you could lose people who once supported your game or even invested in just leave. The community is too small for this kind of hate or thinking that card singles have to make you money for you want to support it. Let's grow together, help each other out, bring each other up, and create a community that can be for all including children who might aspire to want to create their own game or even want to play yours.

With everything said, thank you for taking the time to read this report. Below are a few resources that I tapped into to get information, and links to websites that can help aid in the business aspects of your game.

Till next time,

GM-Aruka

 
8. References & Resources
Shout to some awesome peeps - Ren's Collectables, Htxtcghunter, 2FLUENT


Additional references and links to the bigger TCG Market are some great reads ranging from the increase of card value in the future to which colonies are currently successful in the market.
















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